Rip Sprites Mame

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MAME Sprites Ripping, Mame Rip Sprites Emulator, Animated MAME GIF, Mame Sprite Extractor GIF, Arcade Emulator GIF Animation, VideoGames GIF Sprite Download. Chase HQ Arcade Video Game Animated GIFs Sprites Sticker. Rip sprites of Playstation 1 & 2) while others are not. Per hour I teach the rip some sprites from arcade games of the Super Nintendo (SNES) and Game Boy Advanced (GBA). We will do this with the help of emulators “Final Burn Alpha”, “Z SNES” and ”. It is updated quite often, to be able to rip the sprites.

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Posted: Wed Dec 21, 2005 6:11 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
So, I'm becoming an F3 system fanboy, and I want to play around w/ ripping some sprites from these games. I've heard that Final Burn Alpha can toggle layers, which would be ideal, but does FBA run in conjunction w/ Mame or what? I downloaded FBA v0.2.95.23 (cm).zip and it's just .DAT files, which I have no clue where to put
Any help would rule.
-ud
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Posted: Wed Dec 21, 2005 6:15 pm


Joined: 14 Feb 2005
Posts: 1796
Location: Tampa, FL
what's an F3? Some kind of Japan-only system?
The way I rip spites is I turn the background layers off and take frame-by-frame snapshots. Tedious, but it works for me.
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Posted: Wed Dec 21, 2005 6:22 pm


Joined: 29 Jan 2005
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Location: Phoenix
Using what emulator setup, though? That's my problem. F3 is a Taito arcade system.
-ud
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Posted: Wed Dec 21, 2005 6:23 pm


Joined: 23 Mar 2005
Posts: 1571
Location: Seattle Rock City
The F3 is a totally boss piece of arcade hardware made by a totally boss company called Taito.
Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one
Pa
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Posted: Wed Dec 21, 2005 6:24 pm


Joined: 14 Feb 2005
Posts: 1796
Location: Tampa, FL
I was talking about emulators in general. Most of them have a feature where you can turn off the background layers so only the sprites show.
Sorry if I confused you. I know nothing about F3 emulation.
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Posted: Wed Dec 21, 2005 6:42 pm


Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
MAME and FBA are actually entirely separate projects. You should download the emulator from its homepage here. The (cm) in that .zip file name you posted leads me to believe that those .dat files are for a program called ClrMamePro, used to manage rom files for various emulators. I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3, and with sprite/background layer toggling (of which F3 hardware has a large number).
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Posted: Wed Dec 21, 2005 6:59 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one

It's a Kaneko Super Nova cart, but yeah, I can shoot a pic of it. By far the greatest intro song ever. Little kids singing in Japanese.
I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3...

Just dl'd that binary and it doesn't support F3 Poopie.
-ud
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Rip sprites mame rom

Rip Sprites Mame Rom

Posted: Wed Dec 21, 2005 7:08 pm


Joined: 23 Mar 2005
Posts: 1571
Location: Seattle Rock City
It's a Kaneko Super Nova cart,

DOH! Thanks alot man!
Pa
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Posted: Wed Dec 21, 2005 7:58 pm


Joined: 28 Jan 2005
Posts: 2978
What games are you trying to rip sprites from? I'm not finding any F3-specific BIOS' on Maws, though I don't know if it's seperate.


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Posted: Wed Dec 21, 2005 8:14 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
What games are you trying to rip sprites from?

Arabian Magic (Japan) Taito F3 System 1992 MAME, Raine Yes
Arabian Magic (US) Taito F3 System 1992 MAME, Raine Yes
Arabian Magic (World) Taito F3 System 1992 MAME, Raine Yes
Command War - Super Special Battle & War Game (Prototype) Taito F3 system 1992 MAME(devel)
Grid Seeker: Project Stormhammer (Japan) Taito F3 System 1992 MAME, Raine Yes
Grid Seeker: Project Stormhammer (US) Taito F3 System 1992 MAME Yes
Grid Seeker: Project Stormhammer (World) Taito F3 System 1992 MAME Yes
Hat Trick Hero '93 (Japan) Taito F3 System 1992 MAME Yes
Riding Fight (Japan) Taito F3 System 1992 MAME Yes
Riding Fight (US) Taito F3 System 1992 MAME Yes
Riding Fight (World) Taito F3 System 1992 MAME Yes
Ring Rage (Japan) Taito F3 System 1992 MAME Yes
Ring Rage (US) Taito F3 System 1992 MAME Yes
Ring Rage (World) Taito F3 System 1992 MAME Yes
Gunlock (World) Taito F3 System 1993 MAME, Raine Yes
Light Bringer (Japan) Taito F3 System 1993 MAME Yes
Prime Time Fighter (US new version) Taito F3 System 1993 MAME Yes
Prime Time Fighter (US old version) Taito F3 System 1993 MAME Yes
Rayforce (Japan) Taito F3 System 1993 MAME Yes
Rayforce (US) Taito F3 System 1993 MAME Yes
Super Cup Finals (World) Taito F3 System 1993 MAME Yes
Taito Cup Finals (World) Taito F3 System 1993 MAME Yes
Top Ranking Stars (Japan new version) Taito F3 System 1993 MAME Yes
Top Ranking Stars (Japan old version) Taito F3 System 1993 MAME Yes
Top Ranking Stars (World new version) Taito F3 System 1993 MAME Yes
Top Ranking Stars (World old version) Taito F3 System 1993 MAME Yes
Bubble Bobble 2 (World) Taito F3 System 1994 MAME Yes
Bubble Symphony (Europe) Taito F3 System 1994 MAME Yes
Bubble Symphony (Japan) Taito F3 System 1994 MAME Yes
Bubble Symphony (US) Taito F3 System 1994 MAME, Raine Yes
Dan-Ku-Ga (Prototype) Taito F3 system 1994 MAME Yes
Darius Gaiden - Silver Hawk (Extra Version) [Official Hack] Taito F3 System 1994 MAME, Raine Yes
Darius Gaiden - Silver Hawk (Japan) Taito F3 System 1994 MAME, Raine Yes
Darius Gaiden - Silver Hawk (US) Taito F3 System 1994 MAME, Raine Yes
Darius Gaiden - Silver Hawk (World) Taito F3 System 1994 MAME, Raine Yes
Elevator Action 2 (US) Taito F3 System 1994 MAME, Raine Yes
Elevator Action Returns (Japan) Taito F3 System 1994 MAME Yes
Elevator Action Returns (World) Taito F3 System 1994 MAME Yes
Global Champion (US) Taito F3 System 1994 MAME Yes
Hat Trick Hero '95 (Japan) Taito F3 System 1994 MAME Yes
Hat Trick Hero '95 (US) Taito F3 System 1994 MAME Yes
International Cup '94 (World) Taito F3 System 1994 MAME Yes
Kaiser Knuckle (Japan) Taito F3 System 1994 MAME Yes
Kaiser Knuckle (World) Taito F3 System 1994 MAME Yes
Quiz Theater - 3tsu no Monogatari (Japan) Taito F3 System 1994 MAME Yes
Recalhorn (prototype) Taito F3 system 1994 MAME(devel)
Space Invaders DX (Japan F3 version) Taito F3 System 1994 MAME Yes
Taito Power Goal (World) Taito F3 System 1994 MAME Yes
Akkanvader (Japan) Taito F3 System 1995 MAME, Raine Yes
Bubble Memories - The story of Bubble Bobble 3 (Japan) Taito F3 System 1995 MAME, Raine Yes
Bubble Memories - The story of Bubble Bobble 3 (World) Taito F3 System 1995 MAME Yes
Bust-A-Move Again (US) Taito F3 System 1995 MAME Yes
Gekirindan (Japan) Taito F3 System 1995 MAME, Raine Yes
Kyukyoku Tiger 2 (Japan) Taito F3 System 1995 MAME Yes
Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Japan) Taito F3 System 1995 MAME Yes
Moriguchi Hiroko Quiz Woo! Hoo! Taito F3 System 1995 MAME (devel) N.a.
Puzzle Bobble 2 (Japan) Taito F3 System 1995 MAME, Raine Yes
Puzzle Bobble 2 (World) Taito F3 System 1995 MAME Yes
Puzzle Bobble 2x (Japan) Taito F3 System 1995 MAME, Raine Yes
Twin Qix (US Prototype) Taito F3 System 1995 MAME, Raine Yes
Cleopatra Fortune (Japan) Taito F3 System 1996 MAME, Raine Yes
Puzzle Bobble 3 (Japan) Taito F3 System 1996 MAME, Raine Yes
Puzzle Bobble 3 (US) Taito F3 System 1996 MAME Yes
Puzzle Bobble 3 (World) Taito F3 System 1996 MAME Yes
Arkanoid Returns (Japan) Taito F3 System 1997 MAME, Raine Yes
Kirameki Star Road (Japan) Taito F3 System 1997 MAME Yes
Pop 'n Pop (Japan) Taito F3 System 1997 MAME, Raine Yes
Pop 'N Pop (US) Taito F3 System 1997 MAME Yes
Pop 'N Pop (World) Taito F3 System 1997 MAME Yes
Puchi Carat (Japan) Taito F3 System 1997 MAME, Raine Yes
Puzzle Bobble 4 (Japan) Taito F3 System 1997 MAME Yes
Puzzle Bobble 4 (US) Taito F3 System 1997 MAME Yes
Puzzle Bobble 4 (World) Taito F3 System 1997 MAME Yes
Land Maker (Japan) Taito F3 System 1998 MAME Yes
Land Maker (World Prototype) Taito F3 System 1998 MAME Yes
Land Maker (World prototype) Taito F3 System 1998 MAME (devel) Yes

-ud
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Posted: Wed Dec 21, 2005 9:20 pm


Joined: 28 Jan 2005
Posts: 2978
Well hell....that's easy then. You can use Mame for all of those. No need for anything else, really.


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Posted: Wed Dec 21, 2005 10:49 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
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Joined: 28 Jan 2005
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I believe F4.


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Posted: Fri Dec 23, 2005 7:57 am


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
...undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one

Top right cart:
Oh, and still no joy on layer toggling in MAME. Any help, fellas?
-ud
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Posted: Fri Dec 23, 2005 8:17 am


Joined: 26 Jan 2005
Posts: 4556
Location: SF Bay Area
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?


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Posted: Fri Dec 23, 2005 9:27 am


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?

Negative. Puzzloop is genius, by the way. I also have the sequel on CPS2, but I havn't found the option to change from spinner to joy, though.
-ud
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Posted: Fri Dec 23, 2005 4:05 pm


Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
F4 is just a tile viewer, isn't it? Maybe it's possible to piece together sprites from that, I have no idea, seems like it would be a hassle to do.
I think the only way to disable layers in F3 (and most other drivers) in MAME is to actually modify the source to not draw the background planes in the F3 driver and recompile MAME... sorry.
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Posted: Fri Dec 23, 2005 4:43 pm


Joined: 26 Jan 2005
Posts: 297
Location: South-East India, now Cork
For some of the F3 games which run in Raine, I think Raine will do the trick. F5-59 turn on and off the object and background layer


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Posted: Fri Dec 23, 2005 5:33 pm


Joined: 26 Jan 2005
Posts: 4556
Location: SF Bay Area
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?

Negative.

Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick?
http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg
[update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update]


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Sprites
Posted: Fri Dec 23, 2005 8:08 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?

Negative.

Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick?
http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg
[update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update]

Dude, don't base things you havn't tried, first hand, off of emulation. You are one of the sickest hardware guys on the forums, so you should know what's up! Yes, I own the PCB, and yes it plays perfect on my Namco EX1 (yes, the same machine as yours). If you call slow movement 'semi playable' then you should be delighted to know that one of the neatest non-standard breakout clone features, in the game, is a jump button, which allows you to hop across the screen at a greater rate than just standard scrolling.
-ud
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Sprites
Posted: Fri Dec 23, 2005 9:24 pm


Joined: 26 Jan 2005
Posts: 4556
Location: SF Bay Area


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Rip Sprites Mame Download

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Rip Sprites Mamet

So I was playing a good old game of Double Dragon in MAME and decided to take a screenshot. When I looked closer at it, I noticed the pixels were not only stretched (due to the default resolution) but also had strange artifacting.
Here is an example
Zoomed in to avoid eye strain.
Now I got to wondering what was causing this, and I thought it might just be because of the stretching. So I set MAME to start windowed, turned off 'unevenstretch', and set the window size to be the exact size of this particular title, 256x240. To my dismay, this only made things worse:
Pixel perfect?
The artifacting is still there, but now the discolored pixels are the same size as the proper ones, making everything look blurry and muddied. This definitely isn't what the game is supposed to look like, here is the same section of the stage taken from a sprite ripping site:
Looks a lot cleaner.
So what am I doing wrong here? I'm no expert at using MAME, but there's gotta be a way to fix this, right?
Edited by Lurdiak (05/25/20 05:42 PM)